AI Insights · Timothy · October 2025
Top Boxing Games on Android in Latin America, Q3 2025
Explore the performance trends of the top boxing games on Android in Latin America during Q3 2025, featuring insights from Sensor Tower.
In the third quarter of 2025, boxing games on Android in Latin America showed varied performance trends. Data from Sensor Tower highlights the top five apps in this category.
I, The One — Fun Fighting Game by CASUAL AZUR GAMES maintained a dynamic presence. Weekly downloads fluctuated, peaking at around 98K in mid-September. Revenue saw a notable increase in early August, reaching approximately $201, and active users peaked at 244K towards the end of August.
Boss Fight from BoomBit Games experienced a consistent rise in active users, culminating in about 1.47M by the quarter's end. Although downloads decreased from 83K to 59K, revenue showed a modest peak at $115 in late July.
Real Boxing 2 by Vivid Games S.A. displayed steady revenue, reaching $579 in mid-August. Downloads began at 70K, declining to 35K by September, while active users fluctuated, ending at approximately 63K.
Kung Fu GYM: Fighting Games, published by Next Hope, saw active users maintain around 280K in early September. Downloads showed a peak of 26K in late July, but revenue was minimal, peaking at $32.
Real Boxing – Fighting Game also from Vivid Games S.A., had stable active users around 37K throughout the quarter. Downloads started at 20K, dropping to about 15K, with revenue peaking at $130 in late September.
These insights illustrate the dynamic nature of the boxing game genre on Android in Latin America, with further details available at Sensor Tower for those seeking deeper analysis.